Waterfall Area Update

Sup guys! Had time to dev out the waterfall area. Started adding in secondary rocks, and kapok trees. Now this has most all PPE added in (including Beautify), accept for tone mapping. Reason is im having an issue with tone mapping and Aquas underwater effects.

I have it solved, but may use a different water/controller asset, will have to see, but not a problem (it has to do with caustics/camera support for multiple water planes). Im real happy with the workflow, and its results. Has actually been real fun.

Ive been thinking about doing a dev-log/teaching type video series, starting with the bare basics of Unity, and then into the dev process of 3D realism, and the dev of JE-WoC itself.

Heres a video of the waterfall areas progress:

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