Monthly Archives: June 2021


Sometimes i feel like a loner here at Unity. As i happen to be one of the very few devs that use Unity in a PC/Console 3D/High end gfx, type way. Most games are mobile/2D, but to be honest… Unity is probably the best at mobile/2d engine, compared to the rest.

I think ive proved with Jurassic Extinction, that Unity is very capable with 4K, high end gfx, and 3D realistic environments, with thousands of objects, and still performant. The HDRP version was still performant, and with killler gfx. Thank you Unity.

I dont know how JE will do on Steam, but like other devs, i hope for the best, so far looking really good. So i have a real good question for all of you… Alot want me to continue my “tropical landscape/dino/JE” type game development, and just improve on it. Some say “use UE, it would be killer good”, and another i hear alot is “do something totally different, your good at it, shake it up”. Any input would be great, lol.

1st of all, yes it would look killer great in UE, and i use the engine alot, like the other 3 engines i use. But…they dont have the “familiar” feel. Maybe im poisoned by Unity, but i can complete tasks in Unity, faster than in other engines (UE, flax, and unigine).

Maybe i just feel at “home” with Unity, due to it being my choice engine for this released title. And i dont regret one second of it…


Hey guys! Wanted to update with some exciting news. 1st, JE will be released on 7/25. 2nd ive been prototyping out the next game. Its a survival on a large open scale. But what excites me most is the 2 main characters. You and your companion dog, your best friend…

I have a german shepherd model set up with EmeraldAI, and i have to say, its the coolest thing ever to have a companion that fights by your side, and shares in your adventure. I cant stop playing/testing it, lol. The movement/animation came out awesome. Look at the way he turns, the speed, the stopping distance, he even “nudges” you, if you wait till he stops, then move a little closer to him.

I find myself talking to him, interacting with him, and for a game… thats pretty big. Its kinda addicting, the feeling of not being alone… Ive got him looking great, and will be better in 4k (later on). Ive had to go with Root Motion on this model, its a better fit, as it sets the animation speed by the animation clip’s speed.

WIP video, this is only to show dogs movement/animation:


Heya guys!. The “coming soon” page for JE has been up for a few days (you can find it here: and still working on the release build. During this, ive been taking time off from game dev to play a few games, and refresh my creativity.

No matter what i want to do next, it really should be done with at least a small team. Regardless if its a 3D RPG, Top Down RPG, FPS, or MMO. With my vision, its too much for just 1 person.

Us indie devs always try to find shortcuts, and workarounds, to better our games to look even half as good as the AAA studios out there with teams of people. TBH, to create a game remotely like that, you need a team.

So either i set up a team, or lower my vision to something i can do alone. Not sure yet, but have a few great ideas in testing…