Daily Archives: March 6, 2021

2nd Demo Info


After playing all the levels (a few times), ive decided level 6 will be the final demo. Its a night time setting, and its raining. Youll encounter pachy, compy, and giant snake. Im currently finishing up work on the ending scene this weekend, and will update more info later on.

EFX New Title

Sup guys, wanted to announce my next project (after Jurassic Extinction), Remnant Of Evolution. When i started JE 1 1/2 yrs ago, an open-world large map (but performant), was out of my grasp. Not any longer. During my lessons, and the developing of JE, this project has always been there, and i work on it when i can, not a priority right now, but my love. My teacher loves it, and says “its dev growth, youll learn alot from an open-world concept”.

Remnant Of Evolution is a large 2048×2048 full blown island terrain, made with Gaia. Ill be using SECTR to chunk stream terrain, and loads only chunks that are in cameras view. Only downside is i cant add SECTR till i have it all built (terrain textures, foliage, objects, etc.). Now, i have 3/4’s of the island built, with all rocks and trees, (no plants or grass yet), with RFPS controller, and im still at 60fps, not bad. Once the island is finished, i should be around 40fps, but SECTR, and other systems, will balance that out, around 60fps in the end.

Ill also be using a performant grass far better than Unity’s. The island has many areas: swamp, mountain tops, watering holes, cave, shoreline, inland lake, enemy encampments (you aint the only one there), etc. Alot of systems will be added as time goes on, but this is a “live environment”, everything from birds, to dinos, humans, sea turtles, fish, crabs, snakes, and even plants that can cause dmg (poisen, etc.).

Now for some eye candy (WIP):