Movement Update

Wanted to update with some findings per animation/movement. So far ive tested this on Protoraptors, and Gigantosaurus, and has worked very good for foot placement/IK, and turning. This still needs adjustment (turning speed, etc.). What im using is FImpossible’s Ground Fitter, with a NavMesh script.

This gives me a dynamic IK for foot placement, as well as turning speed and axis. Add this with EmeraldAI, and works well, so far. This is the 1st test, and if you look closely, you can see, with a bit of adjusting the turn speed, and syncing of animation, will work good, but time will tell…