Monthly Archives: March 2020

Little Break

Heya guys, hope everyone is safe, healthy, and happy πŸ™‚ Im taking a few days off from JE for a good reason. Im in shopping mode, buying assets, downloading free ones, that are actually useful in this, and future projects, and organizing my projects and assets (cleaning house).

As a game dev, ive decided that my next step, to further my experience and knowledge, as well as quality of my work, i bought Terrain Composer 2. I might switch to Gaia later on. I feel i need to get more into terrain generators, and better terrain methods/results. I need to learn and progress like a game does, and ive done that so far. Time to get to work.

Im pre-setting up/optimizing all assets (new project) before i even begin using TC2, once done, im ready to rock and roll. I know ill be turning out some killer terrains, but not sure ill use it on JE, as i like how i have things set up (close quartered/more blocked off), but then ya never know πŸ™‚ Ill be posting a video this weekend of my TC2 journey.



Sorry for the late update, been working on level 4 area 1. Got wall rocks, trees, small rocks and ground tectures done. Todays the only day ive had time to dev, RL got in the way:

Level 4 Update

Heya guys, well im considered an “Essential Need” during the pandemic, so i dont get to stay home and do extra work on JE πŸ™ But normal work continues, the Troodon is finished, working on striped raptor, and working on level 4 area 1. Weekend will be here soon, and i can tell you the 1st dino in the new area will be Dimetrodon.

One thing thats been on my mind is the Brachyosaurs, theyre herbavores, and dont have any attack animations, but i NEED them in game. They were the 1st dino i ever added to the game, and i love them, call them “my girls”. I will figure out a way to add them in. Might take some modifications, but they will be there.

No matter where you live, no matter the situation, be safe, protect yourself and your friends and family, god bless you all.

Warthos πŸ™‚

Troodon Re-texture

Finished the re-texture of the Troodon, had to re-texture all of the mouth (it was horrible looking), as well as the body/feathers. You probably wont see him in action until its time to add him into level 4, but he has a ton of animations, so he will fit in nice. Heres a SS, came out pretty good, couldnt add too much sharpness, as it effects the feathers:


In all my research for this game, one thing i keep seeing everywhere (official JP games, fan games, etc.)….ALOT of people want to see a striped raptor…So ive decided to create a killer one, but it will be my ProtoRaptor model that ill use. Dont you worry, Warthos has got you.

I actually scoured the internet for “striped raptor” to see if anyone has made a striped raptor (official or other-wise), and didnt find much. It seems like no one has, (or i cant find it), made a striped raptor. The only “closest thing” i could find was a few “tiger-like”, orange and black striped versions. That is way off base, as the raptor species is NOT evolutionarily tied in any way to the tiger species. Call it what you want, but its not even remotely or scientificly possible.

So i guess im treading on new ground, and IF im able to create the striped raptor (pre-liminary results look good) i have in mind, then ill be the 1st. My version is what raptors would have looked like if they had survived long enough to adapt to their environment. Now my protoraptor is one phase of that. They adapted a bit differently then other raptor species (color/environment/scale).

Raptors were “wide spread” across the globe, and many adapted to their respective environments. Which makes for some interesting variations. Same is true for all other species of dinos, which were “evolving” also.

Proper Introduction

Ya know the whole time ive been at Unity ive never really introduced myself:

Hello, im Paul Langlois AKA: Warthos (Duncan in earlier years) im from New Hampshire (USA). I started out playing early console games, then got into hacking them (by hex editor interface, action replay/exploder, etc.), then started game deving with early engines like RPG Creator (8-16 bit). Got my 1st computer at 18 (386dx) and i was hooked, learned how to code and more, and i got into the Emulation scene. Worked on such emulators as 1964 (n64 emu), had a emu news site called and was in the emu scene for many years.

As the years rolled by i started to get into pc based game dev, but there werent alot of game engines out in those days (early 80’s). As time went on i used a few engines like FPS Creator, FPSC x10, etc. Lots of fun and made alot of games. Also have done my share of game modding, for many games, love Left For Dead series (Valve/Steam).

In recent years ive worked on such games as Phantasy Star Online (PSO, Dreamcast, SOA) as a anti-hex hacker, Shadowbane (a mmorpg PvP based game from ubisoft/wolfpack studios), that was shutdown, but we in the community got into server emulation, and now 2 SB emulators
exist: MagicBane, and SBEmu (by way of reverse-enginering/packet sniffing, etc.).

I recently decided to hit the big game development engines that we now have (Unity3d, UnrealEngine), as ive always worked for someone else (in-house custom engines), time to do dev for myself. I was deving some assets for another game engine: Game Guru, (which used to be FPS Creator), when i thought about unity/unreal.

Unity hands down best choice, and i havent looked back since. C#, good particle/PPE systems, flexibility is great, support for models/textures/audio, is good, can produce same visual results as unreal, IF your looking to dev a AAA title like that. Unity has a larger asset, community, and knowledge base (yes ive used UE, but dont like it).

New JE Member

Level 3 is done accept a few tweaks, so i started prototyping level 4 last night. Ive also been working on/creating some new dinos, i have at least 4 so far. Between what i make and what i buy, there will be no shortage of dinos, lol.

Wanted to introduce our newest member of JE….the Troodon. He will fit in nice, and heres a SS of him, he wont look like that once im done, currently looking at different colors of feathers and etc. Hes 12 foot long, and a omnivore (eats small animals, etc.), and likes to snack on humans:

Level 3 Area 4 WIP

Did alot of work on area 4 last night and today, and its begining to shape up:

  • T-rex animations and AI set up.
  • Added in the destroyable wall at entrance.
  • Added grenade support (UFPS).
  • Added item crates, assault rifle ammo, and grenades.

Dmg/health adjustment will be next, and set up of more item crates. Also need to correct the “ghost grenade” effect i see when throwing a grenade. If you watch close, as your throwing a grenade, youll see a ghost copy fly off to the left:


Just wanted to clearify my previous post. Its not that i wont post updates here as much, its more that i want you to see the actual, trials/tribulations of JE. I use Unity as my engine of choice, for this project. So, im always posting more frequent info on the Unity forum JE thread.

Its a great community, and i have alpha testers there, and a bit more “unity experienced” people for objectivity. So if your looking to “look under the hood” of JE, then ya know where to go πŸ™‚ And remember to look at the latest pages of the thread, as JE actually was started in august 2019.

Info Update

As JE progresses, i find less time to post everywhere, so, just as a heads up, the #1 place for the most updated info will be the Unity JE Thread I mostly post there, as its the engine of choice, and a great community. The latest is the t-rex boss battle area πŸ™‚