FYI

By warthos3399 No comments

Just a FYI, i had a very large boost in performance tonight, did some “micro” optimization, and things are looking VERY good, everything is falling into place (environment, performance, animations, hard code). Cant wait to get to the phase of fog, volumetric clouds, lighting, etc.), we are looking very good, ill post video in the […]

Operations Center Update

By warthos3399 No comments

Updated the operations center, still more to do, but a great start. Got SS from the island on the control monitors, all collisions added in, and more. Video as promised 🙂

Towers Are In!

By warthos3399 No comments

Observation/guard towers are in (still need a bit of mod), but ill place them around the island tomorrow in select areas. These towers will have Omar’s Para-Military in them that you will have to kill and loot 🙂

More Progress

By warthos3399 No comments

The AI integrations are finally done! This weekend will be spent on dinos animations (different ones, smoother, etc.) and the work on assets now continues. Videos will follow soon 🙂

Pteranodon Flight Animations

By warthos3399 No comments

Got Pteranodon flight animations started tonight, looking good, have a look:

AI In Place

By warthos3399 No comments

As of tonight, all the dinos are set up with animations and AI with the new AI system called EmeraldAI! I will be tweaking the AI in another phase, but basic animations are set for all dinos. Tomorrow night will be setting up my FPS system called UFPS, which is the character eveyone will be. […]

Break through in Coding/Systems!

By warthos3399 No comments

Break through in coding/systems tonight, im so happy! I will be using EmeraldAI v2.2 for the dinos and enemies AI, and UFPS v1.7.5 for fps actions/systems, and they integrate together nicely. (dmg can be taken and delivered by both player and enemies). UFPS is a real top of the line controller, loving it. Some modifications […]

Still Kickin!

By warthos3399 No comments

Ok, been coding/scripting all day, not slackin, lol. Havent had time for assets and etc. and probably will be a bit before i can get back to it, been real busy with AI and Systems. Just been really busy, and ive had meetings from another Dev/project i had to attend, on top of it, lol. […]

Lots Of Coding, New Species

By warthos3399 No comments

Mainly been coding alot over the last few days, but had a chance to add this guy in…

Progress…

By warthos3399 No comments

Had alot of good conversations with Unity community members, ideas are flowing. The project is progressing fast, and there are many surprises that i will not show. But i find myself trying to keep up with the workflow, which isnt a bad thing. At this point the “main” systems/scripting are now in-place!. This is a […]