Lots done tonight: -All base combat animations done to all dinos. -Game UI is now set, but wont see it till just before release. -Hit effects/Blood particle now in for all dinos, they now bleed when you damage them! (had to use “base transformation”). Tomorrow night will be combat animations and blood particle effects for […]
Ok, back in the saddle. I had some time to update the operations center (lighting still needs to be done), but i visited the taxedermist before i started, lol:
Tonights short update video, but looking real good: -Damage is shut off (on player to dino) for now. -Fog/rolling fog in (needs to be slowed down). -Cloud shadows added. -Directional/ambient light decreased. -Basic combat animations for all dinos done.
Planting the very last tree was sweet, (you see it coming up then its like “YES!”)lol. Ive been working on some of the dino tectures (WIP), heres a shot of the Carnotaurs (LODs, gpu instanced), loving the detail (still needs work) 🙂
Small update, i have 1 area left to finish (trees/plants) then the whole island will be done! (thank god, lol), was a very big phase. After tomorrow night all foliage will be done and time to continue on to the next phase: props, finish up AI, and begin game-play 🙂 I want to start setting […]
Alot of AI (EmeraldAI) work done tonight: Behaviors have been set up. Factions have been set up. Detection radius set up, done. Confidence levels set. This means, all dinos and NPC’s/soldiers are targeting YOU…you are the enemy!
The 2nd new addition is…Baryonyx, theres 2 in the area. They replaced the Brachys, still need work, but in game and lookin cool 🙂 Ill be working on the 2 new added species for the rest of tonight. Heres the new vid:
Got alot done in just a few hours 🙂 -All LOD’s are now 100% done (complete, accept for additions). -All materials gpu instanced, now 100% done (complete, accept for additions). -Set up base (EmeraldAI) enemy detection radius for all dinos, and soldiers. -Sarcosuchus now has new custom tecture (fixing the tounge as we speak), and […]
New species added…Sarcosuchus. Ill set up textures, tail animation and better AI. There will also be yet another new species added this weekend. Thing is i dont want pure herbavores that dont attack, takes away fun for the player, so 2 species are being replaced with..lets say “more teeth”. I have big plans for these […]
Ok guys, fixed the prob with Carnotaur’s bones/skeleton! Also re-textured them and added tail animations 🙂 Ill set their waypoints and adjust the texture tomorrow. New vid of them: