Final Area Update

By warthos3399 No comments

Like shotguns?. Its the new weapon, and your going to need it. Also note the dead body of your flight crew member (Omar Khoury, the money of the operation). Remember the Beastiary? know your species. The boss of the final area is the Triceratops, large, alot of HP, and hits hard (only when provoked):

2nd Encounter Area

By warthos3399 No comments

Heres the new area with all foliage, ground textures, etc. (adding in dead trees as we speak). A few things to note: the LODS have to be adjusted (you can see transitions), and the dinos havent been added yet, but will be tomorrow night. The next area will be the final area of the 1st […]

Update :)

By warthos3399 No comments

Heya guys 🙂 What im doing with JE (due to new time travel storyline), is im breaking the island up into seperate scenes (which is a good thing). Each time a scene is completed, youll see a time warp storm event, and be transported to another part of the island. Its like dividing the current […]

UI Update

By warthos3399 No comments

A crapload of work done on the UI: -Pics updated. -Scale of pics in panel (including title and discription) updated. -Bold lettering set for credits. -Support for resolutions 1024 x 728 and above implimented (tested). -Music audio reduced.

1st Encounter…

By warthos3399 No comments

1st encounter on the island footage, with new UI changes: studio logo updated, splash screen updated with blood spatter, etc. Using forward rendering on UI (loading screen/main menu), as its a seperate scene.

Revised GUI

By warthos3399 No comments

Hey guys, heres the most recent video of work on the UI. Menu is set up nicely, just have to add the functions/calls. Next i need to get a “theme” type music for the game:

New GUI

By warthos3399 No comments

Sorry for the late update, been having fun, lol. Been working on the GUI while working on dinos. Tech details: using a modified version of EMM (Easy Main Menu). Its going to be a bit before i can optimize the menu. Im also adding in a on-screen invintory/weapon wheel. So once they are all added, […]

Food For Thought

By warthos3399 No comments

This is the best render of a bigfoot/sasquatch, i have ever seen. In this line of work, i see alot of media, but this is Spot-on. They (if real) are a adapted to their environment/decendant (evolutionary-wise), of Gigantopithecus Blacki (10 foot tall ape). Every discovery in genetics or etc., comes back as “inbetween human and […]

Still Grinding

By warthos3399 No comments

Been working so much, forgot to post an update, lol. Added deadly fish Xenacanthus. Blood particle effects finished on all dinos. Steg to only attack when provoked. Currently working on UI, better video/SS quality, logo’s etc. Back-end stuff that takes time. Xenacanthus (early shark), doesnt want to behave with EAI, so will be a bit […]

Happy Holidays!

By warthos3399 No comments

Sorry for late update, with christmas and all, RL has been demanding, lol. Let me say…Merry Christmas, Happy Holidays, or what ever you celebrate… 🙂 Theres been a few changes. Default rendering is now Deferred (i know, no AA, etc., dont worry i got it covered). In convos with other devs (not from Unity) alot […]