New GUI

By warthos3399 No comments

Sorry for the late update, been having fun, lol. Been working on the GUI while working on dinos. Tech details: using a modified version of EMM (Easy Main Menu). Its going to be a bit before i can optimize the menu. Im also adding in a on-screen invintory/weapon wheel. So once they are all added, […]

Food For Thought

By warthos3399 No comments

This is the best render of a bigfoot/sasquatch, i have ever seen. In this line of work, i see alot of media, but this is Spot-on. They (if real) are a adapted to their environment/decendant (evolutionary-wise), of Gigantopithecus Blacki (10 foot tall ape). Every discovery in genetics or etc., comes back as “inbetween human and […]

Still Grinding

By warthos3399 No comments

Been working so much, forgot to post an update, lol. Added deadly fish Xenacanthus. Blood particle effects finished on all dinos. Steg to only attack when provoked. Currently working on UI, better video/SS quality, logo’s etc. Back-end stuff that takes time. Xenacanthus (early shark), doesnt want to behave with EAI, so will be a bit […]

Happy Holidays!

By warthos3399 No comments

Sorry for late update, with christmas and all, RL has been demanding, lol. Let me say…Merry Christmas, Happy Holidays, or what ever you celebrate… 🙂 Theres been a few changes. Default rendering is now Deferred (i know, no AA, etc., dont worry i got it covered). In convos with other devs (not from Unity) alot […]

Beastiary!

By warthos3399 No comments

This is my .rtf of the beastiary which will be in the Game Menu, and User Manual (which is included with the game). http://enigmaticgames.website/wp-content/uploads/2019/12/beastiary.rtf

Dino Updates!

By warthos3399 No comments

Ive been having too much fun lately, lol. The updates on the dinos is great, the way they act and the sounds they make, has worked out nice. Will only get even better as “hit” animations need to be added. The following video shows the new audio, and the “low health” fleeing effect, and slower […]

Controller Audio

By warthos3399 No comments

Heya guys, well done alot of work tonight on the UFPS controller, wanted to show the progress. Got audio in and assigned by surfaces, ill be adjusting the actual volumes once i get them all in. Controller still needs more optimization and set up, but getting there:

Work Continues

By warthos3399 No comments

Got alot done today, almost done optimization. Currently working on LOD transitions and squashing bugs, heres whats new: -Problem with dinos tails still waving/moving after death, now fixed. -UFPS arms and weapons textures/materials adjusted for more realistic look. -Shut off billboard on all grass. -Fixed problem with UFPS weapons “look down” stuttering. -Optimzation: at worst […]

Giant Snake Area

By warthos3399 No comments

Tonight ill be adding in the mini map (which has image or camera support), and hopefully get around to LOD transition adjustments, heres last nights work: -Updated the dead fallen trees texture. -Removed Aquas reflection probe and its script, adjusted water. -Audio reverb adjusted. -Added wind to plants (cant believe no once noticed it, lol). […]

Update Continued…

By warthos3399 No comments

I cant tell you how perfect things have worked out, im so glad i removed the problematic models, guards, towers, operations center and shipyard: -New story line and senario. -Performance has increased alot.-“Cutting” off some of the terrain in areas not used. -Giant snake’s new home is where the operations center used to be, perfect […]