Category Archives: Latest News

RoadMap

Wanted to let all inspiring game devs (that visit here) know, your not alone. Hopefully by this weekend, ill have the forums up and running. But if theres anything or any way i can help, please dont be afraid to ask questions, and no question is too stupid, we are all at different levels of knowledge.

I teach game development (Unity), as well as take lessons from a large known studio development team member (thnx mike!), and have very eager students myself (i call them sponges, cause they want to soak it all up, lol). Even the best game devs learn all the time, or your not working hard enough ๐Ÿ™‚

I will be posting here more as a priority, over the Unity JE Forum thread. This site/blog is my personal record of the dev process for Jurassic Extinction, and other projects to come. Once the forums are up, ill be giving away assets (ones that i can legally give), providing help for those in need, and hints and tips on game development.

Level 2 update

Had about 2 hours after lessons tonight, to add grass, crashed plane, and Gastornis (flightless bird). Tomorrow night will be adding tropical foliage. Cant wait to add Xenacanth (early shark) to the waters ๐Ÿ™‚

Time Frame

At the pace im currently at, level 2 will be done by this weekend, and next week will be the 3rd level, which is where i was, with the previous version (before HDRP got a hold of me, lol). Remember, JE will have 6-7 levels.

So time frame is good, and its so nice to work with all your assets pre-optimized and set up, you just get to create, develop, place, and not worryย ๐Ÿ™‚

:)

New Website/Theme

Heya guys, as you can see ive added a new theme, and have been customizing it and adding content. Just added a Web Links page, and will be adding alot more, as time goes on.

I love the colors and layout of this theme, and i can do anything i want to it, so ive tailored it more towards a gaming environment. Ill be looking into Forum software/systems next ๐Ÿ™‚

Level 2 Trees

Heres level 2’s terrain with kupok trees added. Next will be grass, then on to tropical foliage. Having alot of fun deving these levels. Once again my formula is spot on, right now with trees, textures, water, controller, and clouds, its running at 132 FPS, once level is finished, we will be around 80-90 FPS:

Level 2 WIP

Heres the level 2 terrain in-progress, which is a water/tropical environment, and swimming isnt a good idea. Water will have the early shark “xenacanth” in it, and death is a sure thing:

  • Aquas water added.
  • Non-AI dinos added (so i can see scale).
  • Final ground textures done.
  • Clouds added in.
  • UFPS controller added.

In-Dev SS

A little in-dev SS. This is a Gaia generated, textured, and navmesh baked, terrain for level 2. Alot of plans for this level, will be a tropical foliage area, with water based dinos (fish eaters, baryonyx, plesiosaurus, and xenacanth). Will be using Aquas for ocean/water:

Dev Funny Story

Dont know if any of you reading are a game dev or not, but if you are, youll understand this story:

Had to laugh at myself earlier tonight (you can laugh at me too, it was funny). Was working on level 2, terrain done some foliage in, decided ill add a dino in, and i forgot to check his “Static” tag in the inspector. So i set up lighting and bake my occlution culling.

Start up the game, and when i look at the dino at certain angles..he disappers! WTH! So i start checking things looking for the mistake, freaking out, and then it hits meโ€ฆyou idiot, the dino is tagged for static occluder/occludee, and you baked occlusion culling, LMAO. Uncheck them, re bake OC, all good.

Level 1 Dilo Area

Heya, sorry for late update, been working on level 1 and 2, all weekend. Alot of things have changed, for the better. One big thing to note, all dino AI has changed, they act much better. Some will warn you (with different animations/sounds) if you get too close, some will hide, etc., all per behaviors.

Level 1 is a forest scene, with lots of trees, grass and ferns, running at 80-90 FPS. Not much left to do, just round out the terrain foliage, some texture and lighting tweaks. The whole level is done (all areas). So its onto level 2 ๐Ÿ™‚

1st Level Of Final Build

Ok guys, heres a video of the final workflow for JE. The 1st level is a forest type environment (trees, ferns, grass, etc.). Not all visual (PPE, adjustments) are done, but the hue pass and basics are there, and looking great. As you can see grass, trees, and foliage are hue/color matched. Everything is there per storyline, and level 2 is already in progress.

Note: the controller isnt tagged as “player”, so i could move around without being attacked (thank god, lol). Integration with EmeraldAI is there, and working nicely. Also note, the website/blog will be updated very soon, using PHP Fusion, enjoy: