Monthly Archives: September 2020


I had a new student tonight, that signed up for my Unity game dev classes, a “newbie”. Now mind you, i use video conference software, where i can see the students and their comp screens. Class starts, going great, then he asks “isnt there a prog that can do that for me?”. “Sorry, no, there isnt”. 20 mins later he asks the same question, lol. I can see the other students reactions.

Typical generation, wants everything done for them. So in a cool way i told him, “no offence, but maybe game dev isnt for you, as you have to learn C# and systems, and work hard to be one, there is no easy button”. His screen went black… 1st time ive had a student rage quit. Dont be an ass, just because something wont do everything for you, and disrupt the other students, who ARE here to learn and pay their dues.

Shining example of a generation to come….lol. Good luck.

Level 6 Run Through

Lots of work done, and will be working on the combat side of JE for the next few days. If anyone knows of a good video capture prog, let me know. As the current one i use, doesnt like the high FPS that the game plays in, and not very performant. Heres the new changes:

  • Juvinile dinos added (kentro, ovi raptor, and carno).
  • level 2 and 5 are night levels.
  • Alot of dino movement and audio passes.
  • Started dino combat passes (dmg, health, movement).

Heres a vid of a run through level 6, in its current state:

Night Level WIP

JE is very different now, but really good, far better. Every level has its own feel (lighting, skybox, audio, particle effects, etc.). Theres day, night, sunset, sunrise, etc., so levels are being developed with this in mind. Ive done alot of work to the dinos themselves, but theres still more to be done.

To me, this is the most important and critical phase…game-wide fine tuning, and the most fun. Being able to play the complete game, porting from level to level, killing dinos, taking in the great environment, and its storyline, is so damn cool, lol. Heres a video of Gigantophis (giant sanke), (the tail animation came out great!) at night time:

Baby Dinos!

Heya guys, i spent today implimenting a new feature…juvinile dinos. Only certain species will have them. Heres a SS of Carno, with his son, had to adjust the pitch for the roar, and all movement/animation had to be adjusted, as hes so much smaller:

Night Time Level

Been working on the dinos alot today, made an audio pass, more animation/movement passes, and environment work. Heres a SS of level 5, which is a night time level, really shaping up!

Protoraptor Tail WIP

Sup guys 🙂 You all remember my Protoraptors, they are alot bigger than velociraptors, which in reality were no bigger than a dog, or a turkey. Per the conversation with Antypodish, ive added in the tail animation for them, but, their tails wave vertically.

If you study scientific facts about raptors, it only makes sense for the tail to wave up and down. So heres the eye candy, still needs a bit more adjustment (i havent done movement/animation yet, just tail), but looking very cool, and different:

Acro WIP

Done alot of work tonight on Acrocanthosaurus, as well as some game-wide changes:

  • Turning Angle for all dinos adjusted (turning angle is WHEN a turning animation can start, by angle).
  • Heavy animation/movement work on Orthros (quadraped, not easy).
  • Re-texture of Acrocanthosaurus (full body, mouth: teeth, toungue and inside gums, hue work).

Acro came out nice, as you will see, the turning, and speed there of, is ALOT better. He still needs tail animation, damn thing is stiff as a board, lol:

Promised Spino Video

I really enjoy the dev work at this point. Seeing the changes game-wide is very cool. Being able to play the whole game is a trip, lol. Tonight i made an audio pass, and animation work:

  • Dino footstep sounds added to all dinos.
  • Most dinos have multiple idle sounds added, (when they bark, theres multiple/random sounds played).
  • Wait time between animations lowered (more fluid movement).

Heres the promised video, of spinosaurus and his new animation/movement adjustments. The turning is way better, and the walk is spot on. Tail animation will be next:

Game Update

Alot of work done today, heres the list:

  • Every level now has its own sky (sunset, overcast, sunny, etc.).
  • Shadows and Lighting adjusted (due to different skyboxes).
  • All level tele portals are now working.
  • Had to rebuild Aquas water in a few levels (artifacts).
  • Alot of movement/animation work to spino (video to come).

Heres an example, a SS of spinos area, with new skybox, shadow/lighting, and foliage hue adjustments:

Spino Area WIP

Sup guys! Heres a WIP of spinosaurus, the final boss, and his area. Its the biggest area in JE, due to his size/scale. In the begining of the video, you can see his teeth through the foliage, lol, real cool shot. Cant wait to make final passes for animation/movement/behavior on him, hes going to look great!

Ive already started game-wide changes/passes, and its working out nicely. So far, performance is awesome, and all 7 levels are done. Only a few small things to add in. Ill be updating video of changes/passes, as they are done: