Daily Archives: June 10, 2020

The Journey

Wow, the journey has been great. Learning, and teaching has givin me a different perspective on game dev. Its been a bit over a year since i started with the Unity Engine for Jurassic Extinction. I was working on dino animation tonight, and i thought of my latest post. Heres a SS of the 1st version of JE, and a SS from current build, what a difference, lol.

Its amazing how far ive come, the lessons learned, and taught. Thank you all, for any interrest in the journey ๐Ÿ™‚

GFX Update

Ive pretty much finished camera effects and shaders. Below is a shader comparison SS, big difference. Heres the effects combo i use:

Beautify:

  • Sharpen
  • Tonemapping
  • Bloom
  • Sunflares
  • Eye Adaptation
  • Vignett

PPEv2.0:

  • Ambient Occlution
  • Auto Exposure

The Beautify effects/shader is better due to having more options. Use this combo in built-in renderer, and watch your game transform. So yes, ive beefed up the gfx, as i said i would. For built-in renderer, its damn good. Lighting and shadows are nextย ๐Ÿ™‚