Daily Archives: June 1, 2020

Surprise…

Wanted to share what ive been learning lately. This is video of an “area” i did for a lesson. This is HDRP, full PPE’s, with alot of attention to detail (scaling of rocks, trees, and foliage).

Now, this is a 128×128 terrain, all assets pre-optimized (HDRP shader support), and a custom wind/foliage shader. Emerald AI set up, and light, height based volumetric fog added. Performance is in the 65-70 FPS range: