Daily Archives: May 25, 2020

Workflow/Update

Had to share, the workflow that ive worked out has been great. Im really loving it, with everything added in, which is done (final scene), we are in the high 80’s FPS/ms wise. Ive never had a workflow this good before.

As i predicted earlier, the 2nd level is now complete, only tweaking and small adjustments to AI left. Ive started terrain stamping out ideas in Gaia for level 3, which should be done by this next weekend, and that means JE will be 50% finished (will have 6 main levels, and a 7th level for the ending). 

:)

Website/Blog Development

ALOT of you are asking questions about what i use to create this site, and how i did it. A website/blog is alot like developing a game, its visual. Of course what i use is heavily modified (code, textures, images, are all custom). So heres a basic workflow for a website/blog:

  • Use a PHP based/coded CMS (content management software). WordPress, and PHP Fusion are my 2 favs, for alot of reasons.
  • Once installed, install any plug-ins/add-ons to add to your security/anti-spam.
  • Try and keep systems seperate, even though they may integrate together (main site, forums, etc.) as much as possible.
  • Optimize all textures, images, and audio for best performance.
  • Now customize the site.
  • Last but NOT least (and i repeat this saying alot in game dev teaching) BACK UP YOUR DATA, ALWAYS.

If you follow this workflow, you WILL have success, and if you have image/texture skills, and a bit of coding skills, you can do anything. 🙂

L2 Foliage

Did alot of work on level 2, looking good and performing great (90 FPS). Not much left to do, add dinos AI, adjust them, add in pickup crates, and a few props. Heres the changes:

-All foliage/plants are in.
-All trees finished.
-Cut off unused parts of the terrain.
-Removed reflections on Aquas water, was killing performance.

Tonight ill be working on the dinos, AI, adjusting textures, and getting them set up.