Daily Archives: May 13, 2020

Great News!

Im so excited that i cant hold back!. This weekend ill be posting video of the current and FINAL workflow for Jurassic Extinction. I promise you, you wont be disappointed. Im actually looking at the 1st level in awe. Its so good that i just cant believe i created it.


Some info: Gaia terrains with full ground textures, tree spawning etc., and navmesh working great. PPE is fully implimented, and with a finished 1st level we are at 115+ FPS! (7.0 ms). Things have fallen into place like a glove, the exact workflow and look i imagined since i started this project. Hard work has paid off.


Work flow: Set up terrain with Gaia, bake navmesh, spawn ground textures, trees and grass, Modify terrain where needed, add in dinos, props, and UFPS controller. Add and adjust PPE, and complete with a hue pass on vegetation. Thank you all for the interest and inspiration, love you all, now lets get this damn thing done, lol. Finally hit one “out of the park”, going out in my new truck, and time to celebrate 🙂

For Users Of Gaia

Ive solved a prob that myself and other users of Gaia have had, with NavMesh. Heres the prob, and the solve (also applies to HDRP):

Everytime i created a terrain with Gaia, no matter what i tried, when the terrain was done, and i spawned ground textures, or spawned trees, NavMesh wouldnt bake right. It would only bake small pieces, here and there, and not cover the areas completely.

The answer is: right after you stamp the terrain stop. Dont spawn textures, or change anything. Bake your NavMesh right away. If you dont bake it right after you stamp, navmesh stops working, or doesnt cover.

I dont know if its a compat issue with unity 2019.3.8f1 (what im using), or an issue with unity’s navmesh system, or its Gaia itself. Ill backtrace and try and figure out the root cause when i have time.