Wanted to update, lots of bugs fixed with EMM. Found out the integration of EMM with UFPS was causing probs (weapon wheel), with the pause menu. I understand the probs pause menus can have (cursorLock issues, etc.), and not everyone codes the same way, and have to check API alot. Sorry guys, the weapon wheel […]
Alpha demo is shaping up, the last 5 hours produced alot of good results: -When or if you die, your current weapon drops, so you can retrieve it (finish the job). -Updated UFPS arms and weapon textures (GPU instanced). -Attack distance increased for all dinos. (dont let the dilo or raptors get off their “2 […]
Got some great news! Ive decided to take the 1st level/scene (4 areas) and use it for a Alpha Demo! (im sure youll all pick it apart and let me have it, lol). It should be ready this weekend, theres a bit more work, and i need to set up a download server account. Heres […]
Now that the 1st level/scene is done, onto the next Started work on the next encounter area, and this will be a swamp type. If you look at the beastiary youll see theres at least 4 species that are swamp/water types, and they will be in this scene (sarcosuchus, baryonx, xenacanthus, and plesiosaur). Was also […]
Like shotguns?. Its the new weapon, and your going to need it. Also note the dead body of your flight crew member (Omar Khoury, the money of the operation). Remember the Beastiary? know your species. The boss of the final area is the Triceratops, large, alot of HP, and hits hard (only when provoked):
Heres the new area with all foliage, ground textures, etc. (adding in dead trees as we speak). A few things to note: the LODS have to be adjusted (you can see transitions), and the dinos havent been added yet, but will be tomorrow night. The next area will be the final area of the 1st […]
Heya guys 🙂 What im doing with JE (due to new time travel storyline), is im breaking the island up into seperate scenes (which is a good thing). Each time a scene is completed, youll see a time warp storm event, and be transported to another part of the island. Its like dividing the current […]
A crapload of work done on the UI: -Pics updated. -Scale of pics in panel (including title and discription) updated. -Bold lettering set for credits. -Support for resolutions 1024 x 728 and above implimented (tested). -Music audio reduced.