Ultimate FPS Test

By warthos3399 No comments

Happy to report, i imported Ultimate FPS v2.1.10, set everything up, added PPE, blam! No errors, warnings, script probs, at all….went perfect. Got layer and input set up, added in soldier model, working great. Currently working on inventory/weapons/camera effects/etc., the IK system is very good. EmeraldAI integration will be next, which will be this weekends […]

Final 3rd person Test

By warthos3399 No comments

Heres Invectors Third Person Controller-Shooter Template v2.5.0 in action. I havent set up invector to EAI integration, just set up/modded the controller and took it for a spin. For a 3rd person controller, not bad at all. Cant wait to get the v2.0 UFPS in, from looking at the docs, its a very entailed controller […]

Controller Tests

By warthos3399 No comments

Hope everyone is having fun with the alpha demo, i play it alot myself. Remember its alpha and alot will be fixed/changed. Tonight ive added palm trees and climbing ivy, looking nice. I feel a 3rd person controller would better fit JE, (do tell if you dont agree). Been playing around with Invector’s 3rd person […]

Alpha Demo

By warthos3399 No comments

Wasnt going to do this, but here it goes…Heres the Alpha Demo in current state (WIP). A few things to note: To exit on the pause menu, just click “main menu” (with the mouse) and hit Enter (on the keyboard) with it, then use keyboard (arrows) to select quit. If you look down at a […]

Alpha Update

By warthos3399 2 comments

Weekend is almost here, tonights work went fantastic on the alpha demo 🙂 Post processing effects implimented: Ambient Occlution, Auto Exposure, Color Grading, Depth Of Field, Sun Shafts, and Motion Blur. All texture resolutions increased (foliage, rocks, environment). All dino textures are now 4096, (brought out alot of detail). With the texture resolution increase/new additions, […]

Update, UI/Graphics

By warthos3399 No comments

Wanted to update, lots of bugs fixed with EMM. Found out the integration of EMM with UFPS was causing probs (weapon wheel), with the pause menu. I understand the probs pause menus can have (cursorLock issues, etc.), and not everyone codes the same way, and have to check API alot. Sorry guys, the weapon wheel […]

Alpha Demo

By warthos3399 No comments

Alpha demo is shaping up, the last 5 hours produced alot of good results: -When or if you die, your current weapon drops, so you can retrieve it (finish the job). -Updated UFPS arms and weapon textures (GPU instanced). -Attack distance increased for all dinos. (dont let the dilo or raptors get off their “2 […]

Alpha Demo Coming!

By warthos3399 No comments

Got some great news! Ive decided to take the 1st level/scene (4 areas) and use it for a Alpha Demo! (im sure youll all pick it apart and let me have it, lol). It should be ready this weekend, theres a bit more work, and i need to set up a download server account. Heres […]

Updates/Progress

By warthos3399 No comments

Now that the 1st level/scene is done, onto the next   Started work on the next encounter area, and this will be a swamp type. If you look at the beastiary youll see theres at least 4 species that are swamp/water types, and they will be in this scene (sarcosuchus, baryonx, xenacanthus, and plesiosaur). Was also […]

Final Area Update

By warthos3399 No comments

Like shotguns?. Its the new weapon, and your going to need it. Also note the dead body of your flight crew member (Omar Khoury, the money of the operation). Remember the Beastiary? know your species. The boss of the final area is the Triceratops, large, alot of HP, and hits hard (only when provoked):

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