Happy Holidays!
Sorry for late update, with christmas and all, RL has been demanding, lol. Let me say…Merry Christmas, Happy Holidays, or what ever you celebrate… 🙂
Theres been a few changes. Default rendering is now Deferred (i know, no AA, etc., dont worry i got it covered). In convos with other devs (not from Unity) alot are going that route, so wanted to try it out. Also quite a few big game studios lately are going deferred rendering. Lets see what i can do with it.
This vid i just shot, its with deferred rendering and adjustments to that path (as not everything works with deferred, specially shadow support/PPE). I noticed a FPS boost (to be expected) due to lower draw calls. Been working on particle effects, and dinos, so watching to see how it works:
Leave a Reply
You must be logged in to post a comment.