Work Continues

Got alot done today, almost done optimization. Currently working on LOD transitions and squashing bugs, heres whats new:

-Problem with dinos tails still waving/moving after death, now fixed.
-UFPS arms and weapons textures/materials adjusted for more realistic look.
-Shut off billboard on all grass.
-Fixed problem with UFPS weapons “look down” stuttering.
-Optimzation: at worst spot, now at 51 FPS @ 18ms, all other areas around 55-60.
-Fish added to fallen tree bridge area.

Will have to work on the UFPS controller soon, as its not optimized or fully set up, and found a stuttering prob with it that wasnt gfx/rendering. Heres a shot of todays work:

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