Update Continued…

By warthos3399 No comments

I cant tell you how perfect things have worked out, im so glad i removed the problematic models, guards, towers, operations center and shipyard: -New story line and senario. -Performance has increased alot.-“Cutting” off some of the terrain in areas not used. -Giant snake’s new home is where the operations center used to be, perfect […]

Update/News

By warthos3399 No comments

Heya guys, some exciting news! I have a few minutes before heading out, but wanted to share the update. I have found the problem with low FPS/performance. It was only happening if the player faced NW, no matter where you were on the island. So i narrowed it down by selectivly deleting objects (i have […]

Big Update

By warthos3399 No comments

Heres tonights update, more on the player side: -Setting/adjusting the damage and speed of the animation/attack of dinos. -Adjusted the HP of the dinos to the damage recieved ratio. -Players will have a pistol and a shotgun to start with (set up). -Set up additional guns, health packs, and ammo at pick-up boxes. (on the […]

MiniMap Added

By warthos3399 No comments

Tonights work was great! Alot done, cant remember it all, lol:-Mipmaps implimented.-Texture adjustment (base), as unity sets its default to 2048, now scaled (some textures are now 1024).-MiniMap added, still needs adjustment, but working good. Also UFPS GUI needs work, health and ammo boxes, color/position, etc.

Steg Area

By warthos3399 No comments

Wanted to show the current scene with lots of changes: -Fog that rolls off the surface of water adjusted. -All dinos have been texture adjusted (custom work like tougue, teeth, horns, sharpening for detail), waypoints and animations adjusted. -Sunshafts scaled back. -Some dino textures were marked as “use crunch compression”, not good, Fixed.

New Dino Re-Work

By warthos3399 No comments

I had to get back to work on the dinos, its been on my mind alot, as they need alot of work. After all, theyre the stars of the show 🙂 Tonight i worked on the Plesiosaur: -Full re-texture, including, mouth, tongue, teeth, and full body. -Full re-work of animation. The flipper-to body animation/speed ratio, […]

Update Video PPE And FXAA

By warthos3399 No comments

Update vid with, PPE, FXAA, and audio adjustments to dinos, looking damn good!

Sun Shafts

By warthos3399 No comments

Alot of work done tonight:-Sun shafts added.-1st round of audio/sound done.-Fog added back in and adjusted.This coming week will be mostly audio and PPE. Heres a short vid of whats new:

Post Processing Effects

By warthos3399 No comments

Spent tonight adding in post processing effects. Right now ive added Ambient Occlusion, Bloom, and Motion Blur. Looks good, but i notice if i enable my fog (distance/height fog) it kinda kills the ambient occlusion to a degree. I have 3 choices: -Dont add fog -Use a ground fog -Use the fog in Aura2 once […]

Future Of Enigmatic Games

By warthos3399 No comments

Exciting news…before i decided to use Unity as my main game engine for indie dev, i was a Dev involved in server emulation, for projects like MagicBane, a Shadowbane (Ubisoft title with great success) and Darkfall, server emulators. Ive been in talks with some of the team from MagicBane, and they are ready for a […]

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