Dev Work Update

Now, as far as dev work, ALOT has been done this weekend:

  • Base line foliage/trees, etc. is now finished! (only exception is a newly added area)
  • 2 new species added (cant show, will be a big “WTF is that?” surprise).
  • Correct water is now set up.
  • Script/Code (C#) clean-up started.
  • Texture per-model, and resolution conversions done.
  • Occlusion culling and texture instancing set up/done.
  • Static/dynamic batching done.
  • Polygon reduction for applicable models done.

Next up is volumetric clouds and fog, plants, rocks, dead trees, etc

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