Dev Work Update
Now, as far as dev work, ALOT has been done this weekend:
- Base line foliage/trees, etc. is now finished! (only exception is a newly added area)
- 2 new species added (cant show, will be a big “WTF is that?” surprise).
- Correct water is now set up.
- Script/Code (C#) clean-up started.
- Texture per-model, and resolution conversions done.
- Occlusion culling and texture instancing set up/done.
- Static/dynamic batching done.
- Polygon reduction for applicable models done.
Next up is volumetric clouds and fog, plants, rocks, dead trees, etc