Heya guys, well done alot of work tonight on the UFPS controller, wanted to show the progress. Got audio in and assigned by surfaces, ill be adjusting the actual volumes once i get them all in. Controller still needs more optimization and set up, but getting there:
Got alot done today, almost done optimization. Currently working on LOD transitions and squashing bugs, heres whats new: -Problem with dinos tails still waving/moving after death, now fixed. -UFPS arms and weapons textures/materials adjusted for more realistic look. -Shut off billboard on all grass. -Fixed problem with UFPS weapons “look down” stuttering. -Optimzation: at worst […]
Tonight ill be adding in the mini map (which has image or camera support), and hopefully get around to LOD transition adjustments, heres last nights work: -Updated the dead fallen trees texture. -Removed Aquas reflection probe and its script, adjusted water. -Audio reverb adjusted. -Added wind to plants (cant believe no once noticed it, lol). […]
I cant tell you how perfect things have worked out, im so glad i removed the problematic models, guards, towers, operations center and shipyard: -New story line and senario. -Performance has increased alot.-“Cutting” off some of the terrain in areas not used. -Giant snake’s new home is where the operations center used to be, perfect […]
Heya guys, some exciting news! I have a few minutes before heading out, but wanted to share the update. I have found the problem with low FPS/performance. It was only happening if the player faced NW, no matter where you were on the island. So i narrowed it down by selectivly deleting objects (i have […]
Heres tonights update, more on the player side: -Setting/adjusting the damage and speed of the animation/attack of dinos. -Adjusted the HP of the dinos to the damage recieved ratio. -Players will have a pistol and a shotgun to start with (set up). -Set up additional guns, health packs, and ammo at pick-up boxes. (on the […]
Tonights work was great! Alot done, cant remember it all, lol:-Mipmaps implimented.-Texture adjustment (base), as unity sets its default to 2048, now scaled (some textures are now 1024).-MiniMap added, still needs adjustment, but working good. Also UFPS GUI needs work, health and ammo boxes, color/position, etc.
Wanted to show the current scene with lots of changes: -Fog that rolls off the surface of water adjusted. -All dinos have been texture adjusted (custom work like tougue, teeth, horns, sharpening for detail), waypoints and animations adjusted. -Sunshafts scaled back. -Some dino textures were marked as “use crunch compression”, not good, Fixed.
I had to get back to work on the dinos, its been on my mind alot, as they need alot of work. After all, theyre the stars of the show 🙂 Tonight i worked on the Plesiosaur: -Full re-texture, including, mouth, tongue, teeth, and full body. -Full re-work of animation. The flipper-to body animation/speed ratio, […]