New Dino Re-Work

By warthos3399 No comments

I had to get back to work on the dinos, its been on my mind alot, as they need alot of work. After all, theyre the stars of the show 🙂 Tonight i worked on the Plesiosaur: -Full re-texture, including, mouth, tongue, teeth, and full body. -Full re-work of animation. The flipper-to body animation/speed ratio, […]

Update Video PPE And FXAA

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Update vid with, PPE, FXAA, and audio adjustments to dinos, looking damn good!

Sun Shafts

By warthos3399 No comments

Alot of work done tonight:-Sun shafts added.-1st round of audio/sound done.-Fog added back in and adjusted.This coming week will be mostly audio and PPE. Heres a short vid of whats new:

Post Processing Effects

By warthos3399 No comments

Spent tonight adding in post processing effects. Right now ive added Ambient Occlusion, Bloom, and Motion Blur. Looks good, but i notice if i enable my fog (distance/height fog) it kinda kills the ambient occlusion to a degree. I have 3 choices: -Dont add fog -Use a ground fog -Use the fog in Aura2 once […]

Future Of Enigmatic Games

By warthos3399 No comments

Exciting news…before i decided to use Unity as my main game engine for indie dev, i was a Dev involved in server emulation, for projects like MagicBane, a Shadowbane (Ubisoft title with great success) and Darkfall, server emulators. Ive been in talks with some of the team from MagicBane, and they are ready for a […]

Fight Footage

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Started on damage and attack animations tonight, heres a fight between me and a Dilophosaur, looking good (WIP):

Weekend Update

By warthos3399 No comments

Sorry for the late update (the weekend from hell, lol). Heres the update info: -80% of the tree/foliage re-scale is done, and looking awesome, has a different atmosphere/”feel” now. -Pick-up items added (med packs, weapons, ammo) to the crates in the towers and operations center. -Fog and water adjustments. -Changed: Environment Lighting/Source/ to Gradient, as […]

OC Run

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Heres a run through the operations center/area. Not finished (inside), but looking good, all trees/foliage scaled outside, basic lighting inside. Lighting and screenshots for monitors need updating. The “big man” Omar Khoury is there (if you follow the storyline), still needs some animation work:

OC Update

By warthos3399 No comments

Still here, just been busy working on the game, scaling trees/foliage, adjusting audio, and UI elements. Its looking great, had some time to update the foliage at the Operation Center, had fun setting it up:

State Of The Game

By warthos3399 No comments

Heres a in game run through 2 areas to show the state of the game. Trees/plants scaled, terraces/rocks added, and new water added (Aquas). Youll see trics, guards, brachys and plesiosaur: