Update

Heya guys!. The “coming soon” page for JE has been up for a few days (you can find it here: https://store.steampowered.com/app/1636860/Jurassic_Extinction) and still working on the release build. During this, ive been taking time off from game dev to play a few games, and refresh my creativity.

No matter what i want to do next, it really should be done with at least a small team. Regardless if its a 3D RPG, Top Down RPG, FPS, or MMO. With my vision, its too much for just 1 person.

Us indie devs always try to find shortcuts, and workarounds, to better our games to look even half as good as the AAA studios out there with teams of people. TBH, to create a game remotely like that, you need a team.

So either i set up a team, or lower my vision to something i can do alone. Not sure yet, but have a few great ideas in testing…

Deep Thoughts

Heya guys! The “Coming Soon” page is done for JE on Steam (few image adjustments), and all is in order. Ill be taking the next 2 weeks off to do something i havent done in over 3 years… actually play a game, lol.

Even though i come from a MMO server background, my all time fav game is Titan Quest. Ya know playing a game now, as a game dev, makes you look at any game a total different way. You see the flaws and bugs, and understand/know where they come from, and the causes. We evaluate from a technical perspective.

I cant look at any game, video, or SS the same way anymore. But im having a hell of alot of fun! Getting back to my roots…

Steam Store Progress

Wanted to show how the Steam Store page is looking:

Current Update

Heya guys, everything with Steam is all set for the release of JE, just waiting on confirmation, then set up the “Coming Soon” page (im sure alot of you know about the Steam process, alot of waiting, lol).


While setting up JE for release, ive made the decision to stop working on the HDRP version. It wont be finished before the deadline, and its not looking good enough for a release (bad under-water effects, shader probs, etc.).Alot have asked whats next, after JE. As you know i cant sit idle, and started developing a very different and interesting project, called Eldara (more on that later).


With JE about to be released, i must forge on, and a litle hint if your using the Invector series of controllers, Invector does NOT like the camera being a child object. youll learn that fast…lol.

In Process!

Ok guys, all is in order. New internet and ive started the Steam publishing process. Ill be making a final compile saturday night. Pretty exciting to be gathering promo videos, screenshots, and doing all the desriptions and write ups. $100 aint bad to publish and release to the public.

Ill also post an update soon, on the HDRP version, which ive been working on for the last 5 nights. The only prob ive run into is with shaders for trees and plants, which i have alot for HDRP, but it seems theres always some problem with them, that i have to correct or re-write. Ill be switching them over to the CTI HDRP shaders tonight.

Ill post a video of it soon, and once ready enough, ill have a demo ready…

A new begining…

Tonight was my last private class in 3d game development. Im so lucky to have such a mentor. I completed and passed all lessons over 12 months with a 98 percent rating.

Im proud of this, ive worked my ass off to not only teach others what ive learned, but to also further myself… In this day and age, its all about information. Google doesnt have all the answers. You get out of it, what you put into it…

I cant post the whole conversation (we talked for 2 hours), but my reward… i was able to try out one of the in-house engines (remote login) the team uses. OMG!, ummmm i cant look at Unity the way i used to, lol. They use Unity in at least one of their titles, and use a few “well known” Unity assets, but heavily modified. So i was at home with the set up.

Exciting, and sad at the same time. Time to pull up my pants, wipe my forehead, and forge on…

Update…

Sorry for such a late update, but im having major internet probs. Im currently looking for a new provider, not easy, as the 3 i contacted say due to the pandemic, theres a 3-6 week wait, wth?. So im stuck with my cell phone hotspot, till i get a new provider. I hate dealing with these people, lol.

On the good side, the build works great, no errors, runs just like the demos. I decided to continue where i left off with HDRP version. When i booted it up, i was like damn! this looks insane!. Ill be working on it till i get a new internet provider, then ill upload and release JE, and hopefully will have the HDRP version finished by then, as its real close to done.

So hold on, its coming, im not dead of have COVID, lol. Will keep you up to date…

Compiling…

Heya guys, well i tried “crunch compression”, to bring the file size down but didnt work so well. The size came down, but i can see the effect in game, and i know why. JE is built for HD type gfx, as well as being fully 4k. The crunch compression was the only thing changed, and JE didnt like it, lol.

No loss, over 2 gb aint too bad for a 9 level game like this. I played the complete game a few times last night, and couldnt stop, lol. Ive updated some of the narration, and adjusted some animation, here and there. More updates this weekend.

Late Update

Sorry for the late update, still here, work has been taking up most of my time right now (spring/summer season is our busiest). The build is around 2.5 GB, as im looking into ways of decreasing the size as much as possible, and a few last minute changes..

I have a few select people that have the game already, reports are mostly “good performance” and “great GFX”. Ill be testing builds for the next few nights, and will update when i can.

Reports And Promotion

From reports, looks like everyone enjoyed the latest demo. Ill be finishing small details and will be compiling/making a build of the complete game by this weekend. Initial release will be Steam, but need to get some promotion done, something im not too good at, but must do, lol.